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41. A new ship needs a new name, the Roc - in Ships and Modules [original thread]
Oh god I hope it is named the rock and not the albatross. That is really my only concern, that it is just NOT the albatross, but Roc is a great name. In Corporate Caldari, taxes pay YOU .
- by Alexi Borizkova - at 2006.06.19 10:41:00
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42. PvP Harpy - in Ships and Modules [original thread]
It wasn't a build critique... I was just wondering if you had tried a blaster build for pvp. The damage would of course be better, trackign would be better, obviously, and the range you fight at would still seem to be nicely supported. My 150m...
- by Alexi Borizkova - at 2006.05.21 18:48:00
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43. PvP Harpy - in Ships and Modules [original thread]
At 7.5km have you considered using blasters? WIth the harpy range bonus it might make it very feasible. In Corporate Caldari, taxes pay YOU .
- by Alexi Borizkova - at 2006.05.21 18:27:00
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44. Ship advertised fitting, not how ship is fitted out when purchased. - in Ships and Modules [original thread]
Are you aware that a gun, or mining laser, requires both a hi-slot AND a turret hardpoint? While the ship might be able to fit, say, a mining laser and a tractor beam, it could not fit two mining lasers. In Corporate Caldari, taxes pay YOU .
- by Alexi Borizkova - at 2006.05.19 23:33:00
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45. overpowered offense - in Ships and Modules [original thread]
Originally by: Viktor Fyretracker depends on the ship imo, AF/Inty vs a Battleship the BS should barely notice hes being shot at. i mean they are designed to fight against guns that fling rounds the size of cars a 150mm wouldnt even ding a...
- by Alexi Borizkova - at 2006.05.19 18:30:00
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46. Just curious, are we still getting Assault Missiles? - in Ships and Modules [original thread]
Really, I just want to have options. I have long talks with several of my close friends who play, sitting in my livingroom and discussing builds and strategies, and overall, they have a lot moer to talk about than I do. Mr. Minmatar gets to ch...
- by Alexi Borizkova - at 2006.05.18 14:16:00
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47. ECM thoughts - in Ships and Modules [original thread]
There was talk of a stealth module that reduces the ship's signature radius, thus enemy ships require longer to target it. It hasn't seen play yet, thankfully, because it is also missile damage reduction for a passive module, while no such capab...
- by Alexi Borizkova - at 2006.05.18 00:07:00
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48. Tux -Typhoon Missle Bonus - in Ships and Modules [original thread]
Originally by: Boogyman So. We have only half our slots to get one bonus. Where is the harm in adding heavies? And 1/2 is somehow so mystically magically more than 3/4 that this entitles you to have the most versatile missile plat...
- by Alexi Borizkova - at 2006.05.09 10:15:00
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49. New Module Required - in Ships and Modules [original thread]
What I want to see are modules that mirror the effects of trackign computers and tracking enhancers for missiles. Something along hte lines of enhancing missile velocty and precision. In Corporate Caldari, taxes pay YOU .
- by Alexi Borizkova - at 2006.02.24 23:56:00
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50. 2 MINING IIs - in Ships and Modules [original thread]
Ok, here's what to do. Get a tormentor, fit it with a pair of miner IIs. It's bonus is 20% mining yield per level, so with your level III frig skill it will be like having 3.2 miner IIs running. Add in a miner I drone, too. Now, you find a nic...
- by Alexi Borizkova - at 2006.01.24 10:14:00
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51. Mapc better than Capacitor Power Relay? - in Ships and Modules [original thread]
MAPC is a fitting mod. Boosting Powergrid by a flat 10. Not a percent. (Though it is affected by engineerign skill and other fitting mods). A CPR is a Cap altering mod. Totally differetn weight class. On a frigate... +10 base grid can often be i...
- by Alexi Borizkova - at 2006.01.22 12:32:00
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52. Dominix -- Most ugly ship in EVE ? - in Ships and Modules [original thread]
Does anyone happen to have the pictures of the "tech II-V" Domi lying around? The one that was a modified sneaker of some sort. In Corporate Caldari, taxes pay YOU .
- by Alexi Borizkova - at 2006.01.15 20:08:00
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53. Ship size Comparisons Chart - in Ships and Modules [original thread]
If only the frigates were visible *sigh*. In Corporate Caldari, taxes pay YOU .
- by Alexi Borizkova - at 2005.12.26 05:32:00
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54. I have damage envy. - in Ships and Modules [original thread]
Also consider looking into a trio of heavy target painting drones, they increased my damage output agaisnt cruisers by about 50%, and I use torps. In Corporate Caldari, taxes pay YOU .
- by Alexi Borizkova - at 2005.12.25 21:16:00
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55. Mining Turrets - in Ships and Modules [original thread]
Originally by: Sonos SAGD as miner II go you need to decide your risk/ benefit i can fit 6 on my tempest with 2 heavy missile turrets but thats about it, so i can take care of .5 rats and higher but no players Lol, I use an Osprey fo...
- by Alexi Borizkova - at 2005.12.15 14:43:00
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56. Clone jumping -- no longer slaves to our implants! - in Ships and Modules [original thread]
It looked to me that this was less about letting people ditch their implants and take a whirl around the universe, and more about letting an entire corp scattered across hte universe swap into the clone in their alliance's titan, hop in the ships ...
- by Alexi Borizkova - at 2005.12.15 12:39:00
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57. Mammoth Hi-Slot Suggestions? - in Ships and Modules [original thread]
yeah... I suggest keeping the mammoth purely for hauling. Get a scythe and mine in that, dumping the ore into a cargo can, and then come pick it up with the Mammoth. (with cruiser IV a scythe mines as if it had 5.4 mining lasers)
- by Alexi Borizkova - at 2005.12.04 19:12:00
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58. Gun to ship ratio - in Ships and Modules [original thread]
Look at the fittign requirements of the medium gun(s) in question and compare that to the CPU and powergrid output of the ship in question, and answer yourself.
- by Alexi Borizkova - at 2005.12.04 15:47:00
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59. Freight Container on RMR - in Ships and Modules [original thread]
Originally by: elFarto Volume: 120,000m3 Capacity: 120,000m3 Aside from organization, I fail to see the utility.
- by Alexi Borizkova - at 2005.12.03 00:09:00
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60. New Damage Control modules... - in Ships and Modules [original thread]
Originally by: Alexi Borizkova Joygasm Yeah... One just became mandatory on several of the ships I fly.
- by Alexi Borizkova - at 2005.12.02 05:52:00
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